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Remove GetTextureCompleteStatus timer
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1 file changed
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@@ -656,8 +656,6 @@ rdcstr GetTextureCompleteStatus(GLenum target, GLuint tex, GLuint sampler)
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if(tex == 0 || target == eGL_TEXTURE_BUFFER)
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return rdcstr();
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SCOPED_TIMER("GetTextureCompleteStatus");
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// the completeness rules are fairly complex. The relevant spec is copied here and each rule is
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// annotated with a number for easier reference.
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/*
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