Mark D3D12 shader feedback as non-experimental

This commit is contained in:
baldurk
2021-07-27 13:16:55 +01:00
parent 63e5448275
commit 514f05876f
@@ -33,9 +33,9 @@
RDOC_CONFIG(rdcstr, D3D12_Debug_FeedbackDumpDirPath, "",
"Path to dump bindless feedback annotation generated DXBC/DXIL files.");
RDOC_CONFIG(bool, D3D12_Experimental_BindlessFeedback, false,
"EXPERIMENTAL: Enable fetching from GPU which descriptors were dynamically used in "
"descriptor arrays.");
RDOC_CONFIG(
bool, D3D12_BindlessFeedback, true,
"Enable fetching from GPU which descriptors were dynamically used in descriptor arrays.");
struct D3D12FeedbackKey
{
@@ -278,7 +278,7 @@ void D3D12Replay::FetchShaderFeedback(uint32_t eventId)
if(m_BindlessFeedback.Usage.find(eventId) != m_BindlessFeedback.Usage.end())
return;
if(!D3D12_Experimental_BindlessFeedback())
if(!D3D12_BindlessFeedback())
return;
// create it here so we won't re-run any code if the event is re-selected. We'll mark it as valid