Fix error in D3D11DebugManager::CopyTex2DMSToArray

* There was an error in case of depth copy. Before the first draw only first
  8 registers are cleared, but shader also expects 2D MS SRVs on t11-t15
This commit is contained in:
ruslan_kutdusov
2019-06-03 13:19:48 +05:00
committed by Baldur Karlsson
parent 9c8018ba18
commit 5291a9c19d
@@ -702,7 +702,7 @@ void D3D11DebugManager::CopyTex2DMSToArray(ID3D11Texture2D *destArray, ID3D11Tex
return;
}
ID3D11ShaderResourceView *srvs[8] = {NULL};
ID3D11ShaderResourceView *srvs[16] = {NULL};
int srvIndex = 0;
@@ -712,7 +712,7 @@ void D3D11DebugManager::CopyTex2DMSToArray(ID3D11Texture2D *destArray, ID3D11Tex
srvs[srvIndex] = srvMS;
ctx->PSSetShaderResources(0, 8, srvs);
ctx->PSSetShaderResources(0, 16, srvs);
// loop over every array slice in MS texture
for(UINT slice = 0; slice < descMS.ArraySize; slice++)