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Fix wrong chunk enum being used
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@@ -1534,7 +1534,7 @@ void WrappedOpenGL::glMultiDrawArraysIndirect(GLenum mode, const void *indirect,
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if(m_State == WRITING_CAPFRAME)
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{
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SCOPED_SERIALISE_CONTEXT(MULTI_DRAWELEMENTS_INDIRECT);
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SCOPED_SERIALISE_CONTEXT(MULTI_DRAWARRAYS_INDIRECT);
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Serialise_glMultiDrawArraysIndirect(mode, indirect, drawcount, stride);
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m_ContextRecord->AddChunk(scope.Get());
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