Fix wrong chunk enum being used

This commit is contained in:
baldurk committed 2014-12-02 00:37:54 +00:00
1 parent 46c06893e2
commit 552581bdaa
1 file changed
+1 -1
@@ -1534,7 +1534,7 @@ void WrappedOpenGL::glMultiDrawArraysIndirect(GLenum mode, const void *indirect,
if(m_State == WRITING_CAPFRAME)
{
SCOPED_SERIALISE_CONTEXT(MULTI_DRAWELEMENTS_INDIRECT);
SCOPED_SERIALISE_CONTEXT(MULTI_DRAWARRAYS_INDIRECT);
Serialise_glMultiDrawArraysIndirect(mode, indirect, drawcount, stride);
m_ContextRecord->AddChunk(scope.Get());