Improve D3D12 line AA on AMD

This commit is contained in:
baldurk
2023-11-28 17:04:56 +00:00
parent 1df386847f
commit 55c18e4868
@@ -106,6 +106,7 @@ MeshDisplayPipelines D3D12DebugManager::CacheMeshDisplayPipelines(const MeshForm
pipeDesc.pRootSignature = m_MeshRootSig;
pipeDesc.RasterizerState.CullMode = D3D12_CULL_MODE_NONE;
pipeDesc.RasterizerState.AntialiasedLineEnable = TRUE;
pipeDesc.RasterizerState.MultisampleEnable = TRUE;
pipeDesc.SampleMask = 0xFFFFFFFF;
pipeDesc.SampleDesc.Count = D3D12_MSAA_SAMPLECOUNT;
pipeDesc.IBStripCutValue = D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_DISABLED;