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Fix incorrectly sized ColorMask array.
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@@ -305,7 +305,7 @@ struct GLPushPopState
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GLuint VAO;
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GLuint drawFBO;
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GLboolean ColorMask[3];
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GLboolean ColorMask[4];
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// if the current context wasn't created with CreateContextAttribs we do an immediate mode render,
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// so fewer states are pushed/popped.
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