Make sure proxy textures have minimum dimensions in case of 0x0 size

This commit is contained in:
baldurk
2018-06-21 16:51:45 +01:00
parent 0d329b213f
commit 809e5f6c2f
+6 -6
View File
@@ -3179,7 +3179,7 @@ ResourceId D3D11Replay::CreateProxyTexture(const TextureDescription &templateTex
desc.MipLevels = templateTex.mips;
desc.MiscFlags = 0;
desc.Usage = D3D11_USAGE_DEFAULT;
desc.Width = templateTex.width;
desc.Width = RDCMAX(1U, templateTex.width);
HRESULT hr = m_pDevice->CreateTexture1D(&desc, NULL, &throwaway);
if(FAILED(hr))
@@ -3211,8 +3211,8 @@ ResourceId D3D11Replay::CreateProxyTexture(const TextureDescription &templateTex
desc.MipLevels = templateTex.mips;
desc.MiscFlags = 0;
desc.Usage = D3D11_USAGE_DEFAULT;
desc.Width = templateTex.width;
desc.Height = templateTex.height;
desc.Width = RDCMAX(1U, templateTex.width);
desc.Height = RDCMAX(1U, templateTex.height);
desc.SampleDesc.Count = RDCMAX(1U, templateTex.msSamp);
desc.SampleDesc.Quality = templateTex.msQual;
@@ -3253,9 +3253,9 @@ ResourceId D3D11Replay::CreateProxyTexture(const TextureDescription &templateTex
desc.MipLevels = templateTex.mips;
desc.MiscFlags = 0;
desc.Usage = D3D11_USAGE_DEFAULT;
desc.Width = templateTex.width;
desc.Height = templateTex.height;
desc.Depth = templateTex.depth;
desc.Width = RDCMAX(1U, templateTex.width);
desc.Height = RDCMAX(1U, templateTex.height);
desc.Depth = RDCMAX(1U, templateTex.depth);
HRESULT hr = m_pDevice->CreateTexture3D(&desc, NULL, &throwaway);
if(FAILED(hr))