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Add required dynamic state for discard patterns PSO
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@@ -1804,7 +1804,7 @@ void VulkanDebugManager::FillWithDiscardPattern(VkCommandBuffer cmd, DiscardType
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m_DiscardLayout,
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m_pDriver->GetShaderCache()->GetBuiltinModule(BuiltinShader::BlitVS),
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m_pDriver->GetShaderCache()->GetBuiltinModule(BuiltinShader::DiscardFS),
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{VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR},
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{VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR, VK_DYNAMIC_STATE_STENCIL_REFERENCE},
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imInfo.samples,
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false, // sampleRateShading
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true, // depthEnable
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