Add required dynamic state for discard patterns PSO

This commit is contained in:
baldurk
2021-04-28 16:28:15 +01:00
parent 85aef09a5b
commit 57c22874e3
+1 -1
View File
@@ -1804,7 +1804,7 @@ void VulkanDebugManager::FillWithDiscardPattern(VkCommandBuffer cmd, DiscardType
m_DiscardLayout,
m_pDriver->GetShaderCache()->GetBuiltinModule(BuiltinShader::BlitVS),
m_pDriver->GetShaderCache()->GetBuiltinModule(BuiltinShader::DiscardFS),
{VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR},
{VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR, VK_DYNAMIC_STATE_STENCIL_REFERENCE},
imInfo.samples,
false, // sampleRateShading
true, // depthEnable