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Remove grey-area glShaderSource calls
* These crash on AMD and it's still unclear if they are spec legal.
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@@ -98,15 +98,9 @@ void main()
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GLuint program = MakeProgram();
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const char *nullstr = NULL;
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const char *garbagestr = (const char *)0x1234;
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GLint len = (int)strlen(vertex) - 5;
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GLint zero = 0;
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(void)len;
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GLuint vs = glCreateShader(GL_VERTEX_SHADER);
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glShaderSource(vs, 1, &nullstr, &zero);
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glShaderSource(vs, 1, &garbagestr, &zero);
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glShaderSource(vs, 1, &vertex, &len);
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glCompileShader(vs);
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