Remove grey-area glShaderSource calls

* These crash on AMD and it's still unclear if they are spec legal.
This commit is contained in:
baldurk
2019-09-16 18:40:43 +01:00
parent 0b276673b6
commit 5e32e92205
-6
View File
@@ -98,15 +98,9 @@ void main()
GLuint program = MakeProgram();
const char *nullstr = NULL;
const char *garbagestr = (const char *)0x1234;
GLint len = (int)strlen(vertex) - 5;
GLint zero = 0;
(void)len;
GLuint vs = glCreateShader(GL_VERTEX_SHADER);
glShaderSource(vs, 1, &nullstr, &zero);
glShaderSource(vs, 1, &garbagestr, &zero);
glShaderSource(vs, 1, &vertex, &len);
glCompileShader(vs);