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Update VerifyMapWrites option to VerifyBufferWrites option in API docs
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@@ -122,9 +122,9 @@ The other way is a closer integration, where your code will explicitly load Rend
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specifies a delay in seconds after launching a process to pause, to allow debuggers to attach. This will only apply to child processes since the delay happens at process startup. Default is 0.
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.. cpp:enumerator:: RENDERDOC_CaptureOption::eRENDERDOC_Option_VerifyMapWrites
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.. cpp:enumerator:: RENDERDOC_CaptureOption::eRENDERDOC_Option_VerifyBufferWrites
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specifies whether any mapped memory updates should be bounds-checked for overruns. Only supported on D3D11 and OpenGL. Default is off.
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specifies whether any mapped memory updates should be bounds-checked for overruns, and uninitialised buffers are initialised to 0xdddddddd to catch use of uninitialised data. Only supported on D3D11 and OpenGL. Default is off.
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.. cpp:enumerator:: RENDERDOC_CaptureOption::eRENDERDOC_Option_HookIntoChildren
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