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remove debug print that got left in
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@@ -819,8 +819,6 @@ void WrappedOpenGL::Present(void *windowHandle)
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if((overlay & eOverlay_Enabled) && m_Real.glGetIntegerv && m_Real.glReadBuffer && m_Real.glBindFramebuffer && m_Real.glBindBuffer && m_Real.glReadPixels)
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{
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RDCLOG("Doing GL overlay");
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GLRenderState old(&m_Real, m_pSerialiser, m_State);
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old.FetchState();
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