Don't set the GLResourceManager pointer to the serializer to NULL.

This commit is contained in:
valeriog
2014-10-14 17:40:46 +02:00
parent 8fda0a817b
commit 6241559c59
-1
View File
@@ -37,7 +37,6 @@ class GLResourceManager : public ResourceManager<GLResource, GLResourceRecord>
GLResourceManager(LogState state, Serialiser *ser, WrappedOpenGL *gl)
: ResourceManager(state, ser), m_GL(gl), m_SyncName(1)
{
m_pSerialiser = NULL;
}
~GLResourceManager() {}