Don't throw an error when serializing GL buffer initial state.

This commit is contained in:
valeriog
2014-10-14 17:38:31 +02:00
parent b09454a67d
commit 8fda0a817b
+5 -1
View File
@@ -132,7 +132,11 @@ bool GLResourceManager::Serialise_InitialState(GLResource res)
res = GLResource(MakeNullResource);
}
if(res.Namespace == eResVertexArray)
if(res.Namespace == eResBuffer)
{
// Nothing to serialize
}
else if(res.Namespace == eResVertexArray)
{
VertexArrayInitialData data[16];