Don't set Vulkan as active API when we're calling D3D12...

This commit is contained in:
baldurk
2018-01-25 19:47:42 +00:00
parent 503fd1a858
commit 64dd86c332
@@ -330,7 +330,7 @@ void STDMETHODCALLTYPE WrappedID3D12CommandQueue::ExecuteCommandLists(
if(!m_MarkedActive)
{
m_MarkedActive = true;
RenderDoc::Inst().AddActiveDriver(RDCDriver::Vulkan, false);
RenderDoc::Inst().AddActiveDriver(RDCDriver::D3D12, false);
}
if(IsActiveCapturing(m_State))