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Don't set Vulkan as active API when we're calling D3D12...
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@@ -330,7 +330,7 @@ void STDMETHODCALLTYPE WrappedID3D12CommandQueue::ExecuteCommandLists(
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if(!m_MarkedActive)
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{
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m_MarkedActive = true;
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RenderDoc::Inst().AddActiveDriver(RDCDriver::Vulkan, false);
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RenderDoc::Inst().AddActiveDriver(RDCDriver::D3D12, false);
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}
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if(IsActiveCapturing(m_State))
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