Prevent custom shaders being added to the list twice

This commit is contained in:
baldurk
2016-06-09 10:34:47 -07:00
parent 8b64868025
commit 65d407d5a8
+1 -1
View File
@@ -814,7 +814,7 @@ namespace renderdocui.Windows
var fn = Path.GetFileNameWithoutExtension(f);
var key = fn.ToUpperInvariant();
if (!m_CustomShaders.ContainsKey(key))
if (!m_CustomShaders.ContainsKey(key) && !m_CustomShadersBusy.Contains(key))
{
try
{