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Use other name for debug sampling UBO
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@@ -1494,7 +1494,7 @@ GLuint GLReplay::MakeShaderDebugSampleProg(const SamplingProgramConfig &config)
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dim = "tex" + dim;
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BindUBO(prog, "debugsample", 0);
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BindUBO(prog, "DebugSampleUBO", 0);
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GL.glUniform1i(GL.glGetUniformLocation(prog, dim.c_str()), 0);
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return m_ShaderDebugSampleProg[hash] = prog;
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