Use other name for debug sampling UBO

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baldurk committed 2026-10-29 17:33:20 +00:00
1 parent 31479b886a
commit 682a9b2c13
1 file changed
+1 -1
+1 -1
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@@ -1494,7 +1494,7 @@ GLuint GLReplay::MakeShaderDebugSampleProg(const SamplingProgramConfig &config)
dim = "tex" + dim;
BindUBO(prog, "debugsample", 0);
BindUBO(prog, "DebugSampleUBO", 0);
GL.glUniform1i(GL.glGetUniformLocation(prog, dim.c_str()), 0);
return m_ShaderDebugSampleProg[hash] = prog;