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Couple of minor fixes
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@@ -25,6 +25,8 @@ d3dDevice->CreateTexture2D(&descriptor, NULL, &tex2d);
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tex2d->SetPrivateData(WKPDID_D3DDebugObjectName, "Example Texture", sizeof("Example Texture"));
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</code>
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<para>In OpenGL this can be done with GL_KHR_debug - glObjectLabel.</para>
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<para>When this texture is bound to the pipeline it will be listed like so:</para>
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<mediaLink>
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<caption placement="after" lead="Named Texture">The example texture bound with name displayed.</caption>
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@@ -105,7 +105,7 @@
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</mediaLink>
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<para>From here, once you have selected a pixel, you can also launch the
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<link xlink:href="8a7568ca-6b2c-4873-b8eb-d1ad2aff9629">pixel debugger</link> if you have
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the drawcall that yo uwant to debug selected. You can also launch the
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the drawcall that you want to debug selected. You can also launch the
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<link xlink:href="F1C1E449-55ED-46FE-BBFD-11D1A0511501">pixel history</link> view which shows all
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modifications that have happened to the texture since the start of the frame to the currently selected
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event.</para>
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