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Fix android build
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@@ -588,7 +588,7 @@ void VulkanReplay::RenderMesh(uint32_t eventId, const std::vector<MeshFormat> &s
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case SolidShade::Lit:
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pipe = cache.pipes[MeshDisplayPipelines::ePipe_Lit];
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// point list topologies don't have lighting obvious, just render them as solid
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if(!pipe)
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if(pipe == VK_NULL_HANDLE)
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pipe = cache.pipes[MeshDisplayPipelines::ePipe_SolidDepth];
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break;
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case SolidShade::Secondary: pipe = cache.pipes[MeshDisplayPipelines::ePipe_Secondary]; break;
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