Remove d3d11_analyse.cpp and merge code in elsewhere

* This is temporary until we split up the debug file further, but it
  makes the D3D11 codebase more consistent with the other APIs.
This commit is contained in:
baldurk
2018-01-02 17:12:43 +00:00
parent e287664730
commit 69f8571f43
4 changed files with 1460 additions and 1504 deletions
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
@@ -98,7 +98,6 @@
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="d3d11_analyse.cpp" />
<ClCompile Include="d3d11_common.cpp" />
<ClCompile Include="d3d11_overlay.cpp" />
<ClCompile Include="d3d11_pixelhistory.cpp" />
@@ -48,9 +48,6 @@
<ClCompile Include="d3d11_counters.cpp">
<Filter>Replay</Filter>
</ClCompile>
<ClCompile Include="d3d11_analyse.cpp">
<Filter>Replay</Filter>
</ClCompile>
<ClCompile Include="d3d11_resources.cpp">
<Filter>Util</Filter>
</ClCompile>