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Remove d3d11_analyse.cpp and merge code in elsewhere
* This is temporary until we split up the debug file further, but it makes the D3D11 codebase more consistent with the other APIs.
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@@ -98,7 +98,6 @@
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</Link>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClCompile Include="d3d11_analyse.cpp" />
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<ClCompile Include="d3d11_common.cpp" />
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<ClCompile Include="d3d11_overlay.cpp" />
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<ClCompile Include="d3d11_pixelhistory.cpp" />
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@@ -48,9 +48,6 @@
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<ClCompile Include="d3d11_counters.cpp">
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<Filter>Replay</Filter>
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</ClCompile>
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<ClCompile Include="d3d11_analyse.cpp">
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<Filter>Replay</Filter>
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</ClCompile>
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<ClCompile Include="d3d11_resources.cpp">
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<Filter>Util</Filter>
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</ClCompile>
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