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Fix compilation error with unhandled switch case
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@@ -4159,6 +4159,7 @@ void GLReplay::InitPostVSBuffers(uint32_t eventID)
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switch(drawcall->topology)
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{
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case Topology::Unknown:
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case Topology::PointList: break;
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case Topology::LineList: numInputPrimitives /= 2; break;
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case Topology::LineStrip: numInputPrimitives -= 1; break;
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