Fix compilation error with unhandled switch case

This commit is contained in:
baldurk
2017-04-25 17:45:31 +01:00
parent f1e312f937
commit 6a1db47870
+1
View File
@@ -4159,6 +4159,7 @@ void GLReplay::InitPostVSBuffers(uint32_t eventID)
switch(drawcall->topology)
{
case Topology::Unknown:
case Topology::PointList: break;
case Topology::LineList: numInputPrimitives /= 2; break;
case Topology::LineStrip: numInputPrimitives -= 1; break;