SliceFace to render from should be loop counter

This commit is contained in:
baldurk
2014-09-17 18:38:58 +01:00
parent 0292f5f140
commit 6bcf042cdf
+1 -1
View File
@@ -2098,7 +2098,7 @@ byte *D3D11DebugManager::GetTextureData(ResourceId id, uint32_t arrayIdx, uint32
texDisplay.mip = mip;
texDisplay.sampleIdx = 0;
texDisplay.CustomShader = ResourceId();
texDisplay.sliceFace = arrayIdx;
texDisplay.sliceFace = i;
texDisplay.rangemin = blackPoint;
texDisplay.rangemax = whitePoint;
texDisplay.scale = 1.0f;