Make sure that GS status is properly cleared on D3D12 on success

This commit is contained in:
baldurk committed 2022-09-19 16:44:56 +01:00
1 parent 0afd742232
commit 6d3439032b
1 file changed
+2
+2
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@@ -831,6 +831,8 @@ void D3D12Replay::InitPostVSBuffers(uint32_t eventId)
if(lastShader)
{
ret.gsout.status.clear();
stride = 0;
posidx = -1;
numPosComponents = 0;