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More cheeky extensions.
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@@ -334,6 +334,8 @@ WrappedOpenGL::WrappedOpenGL(const char *logfile, const GLHookSet &funcs)
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glExts.push_back("GL_EXT_texture_filter_anisotropic");
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glExts.push_back("GL_EXT_texture_sRGB_decode");
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glExts.push_back("GL_EXT_texture_compression_s3tc");
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glExts.push_back("GL_ARB_clear_buffer_object");
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glExts.push_back("GL_KHR_debug");
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#if !defined(_RELEASE)
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CaptureOptions &opts = (CaptureOptions &)RenderDoc::Inst().GetCaptureOptions();
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