Fix crash with markerColour not being created for fake markers

This commit is contained in:
baldurk
2016-06-01 13:08:36 +02:00
parent 054a01c3b0
commit 6e2a8344ce
+1
View File
@@ -362,6 +362,7 @@ namespace renderdocui.Code
mark.eventID = draws[end].eventID;
mark.drawcallID = draws[end].drawcallID;
mark.markerColour = new float[] { 0.0f, 0.0f, 0.0f, 0.0f };
mark.context = draws[end].context;
mark.flags = DrawcallFlags.PushMarker;