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Fix crash with markerColour not being created for fake markers
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@@ -362,6 +362,7 @@ namespace renderdocui.Code
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mark.eventID = draws[end].eventID;
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mark.drawcallID = draws[end].drawcallID;
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mark.markerColour = new float[] { 0.0f, 0.0f, 0.0f, 0.0f };
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mark.context = draws[end].context;
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mark.flags = DrawcallFlags.PushMarker;
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