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Bump shader cache version for modified include files
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@@ -343,7 +343,7 @@ VulkanShaderCache::VulkanShaderCache(WrappedVulkan *driver)
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// determine if we can skip the call to GenerateGLSLShader (which calls out to glslang).
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// Otherwise we'll use the cached SPIR-V generated by the previous call using the same
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// source & defines.
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inputHash = strhash("inputHashVersion1", inputHash);
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inputHash = strhash("inputHashVersion2", inputHash);
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if(compileSettings.debugInfo)
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inputHash = strhash("debug", inputHash);
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