Check arraysize*depth (mutually exclusive) to get right calculation

This commit is contained in:
baldurk
2014-09-17 18:39:39 +01:00
parent 6bcf042cdf
commit 73d03c0c54
+1 -1
View File
@@ -717,7 +717,7 @@ bool ReplayRenderer::SaveTexture(const TextureSave &saveData, const wchar_t *pat
uint32_t sliceHeight = td.height;
uint32_t sliceGridHeight = (td.arraysize*td.depth) / sd.slice.sliceGridWidth;
if(td.arraysize % sd.slice.sliceGridWidth != 0)
if((td.arraysize*td.depth) % sd.slice.sliceGridWidth != 0)
sliceGridHeight++;
td.width *= sd.slice.sliceGridWidth;