Get chunk names the right way around

This commit is contained in:
baldurk
2014-12-02 00:16:28 +00:00
parent b2d3b94bdc
commit 77db507027
+1 -1
View File
@@ -98,8 +98,8 @@ const char *GLChunkNames[] =
"glUniformBlockBinding",
"glShaderStorageBlockBinding",
"glUniformSubroutinesuiv",
"glProgramUniformMatrix*",
"glProgramUniformVector*",
"glProgramUniformMatrix*",
"glLinkProgram",
"glGenTransformFeedbacks",