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Get chunk names the right way around
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@@ -98,8 +98,8 @@ const char *GLChunkNames[] =
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"glUniformBlockBinding",
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"glShaderStorageBlockBinding",
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"glUniformSubroutinesuiv",
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"glProgramUniformMatrix*",
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"glProgramUniformVector*",
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"glProgramUniformMatrix*",
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"glLinkProgram",
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"glGenTransformFeedbacks",
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