Tweaked test success message for new D3D12 EI test

This commit is contained in:
Jake Turner
2025-11-22 12:52:22 +13:00
parent 323cc5838f
commit 792afc2190
@@ -42,7 +42,7 @@ class D3D12_Execute_Indirect(rdtest.TestCase):
raise rdtest.TestFailureException(
f"With event {action.eventId + drawNum} selected we should have one output target but there is {len(pipe.GetOutputTargets())}")
self.check_pixel_history_succeeds()
rdtest.log.success("Fully used argument buffer with multiple draws replayed")
rdtest.log.success("Draw without Root Signature replayed correctly");
from_eid = self.find_action("Multiple draws").eventId
ei_eid = self.find_action("ExecuteIndirect", from_eid).eventId