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Don't access debug manager when structured exporting
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@@ -1241,10 +1241,8 @@ ReplayStatus WrappedID3D11Device::ReadLogInitialisation(RDCFile *rdc, bool store
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if(!IsStructuredExporting(m_State))
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{
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SetupDrawcallPointers(m_Drawcalls, GetFrameRecord().drawcallList);
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}
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// propagate any UAV names onto counter buffers
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{
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// propagate any UAV names onto counter buffers
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std::vector<ResourceId> counterBuffers;
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GetDebugManager()->GetCounterBuffers(counterBuffers);
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