Don't access debug manager when structured exporting

This commit is contained in:
baldurk
2019-12-02 10:58:37 +00:00
parent 5838a33d7e
commit 7aca655ffc
+1 -3
View File
@@ -1241,10 +1241,8 @@ ReplayStatus WrappedID3D11Device::ReadLogInitialisation(RDCFile *rdc, bool store
if(!IsStructuredExporting(m_State))
{
SetupDrawcallPointers(m_Drawcalls, GetFrameRecord().drawcallList);
}
// propagate any UAV names onto counter buffers
{
// propagate any UAV names onto counter buffers
std::vector<ResourceId> counterBuffers;
GetDebugManager()->GetCounterBuffers(counterBuffers);