Reset descriptor access when moving to dummy driver after fatal error

This commit is contained in:
baldurk
2025-11-11 11:08:28 +00:00
parent c534b41eb6
commit 7cd77b5812
+2
View File
@@ -2011,6 +2011,8 @@ bool ReplayController::FatalErrorCheck()
m_GLPipelineState = GLPipe::State();
m_VulkanPipelineState = VKPipe::State();
m_PipeState.SetDescriptorAccess({}, {}, {});
return true;
}