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Reset descriptor access when moving to dummy driver after fatal error
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@@ -2011,6 +2011,8 @@ bool ReplayController::FatalErrorCheck()
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m_GLPipelineState = GLPipe::State();
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m_VulkanPipelineState = VKPipe::State();
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m_PipeState.SetDescriptorAccess({}, {}, {});
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return true;
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}
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