Un-ignore the shader checker validation layer

* No longer seems to spam lots of nonsense, so for now we'll let it run.
This commit is contained in:
baldurk
2017-04-17 12:06:27 +01:00
parent 2b5d07d749
commit 7e24b78586
-4
View File
@@ -2667,10 +2667,6 @@ VkBool32 WrappedVulkan::DebugCallback(VkDebugReportFlagsEXT flags,
if(flags & VK_DEBUG_REPORT_PERFORMANCE_WARNING_BIT_EXT)
return false;
// Ignore shader checker layer entirely
if(isSC)
return false;
// Memory is aliased between image and buffer
// ignore memory aliasing warning - we make use of the memory in disjoint ways
// and copy image data over separately, so our use is safe