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Un-ignore the shader checker validation layer
* No longer seems to spam lots of nonsense, so for now we'll let it run.
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@@ -2667,10 +2667,6 @@ VkBool32 WrappedVulkan::DebugCallback(VkDebugReportFlagsEXT flags,
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if(flags & VK_DEBUG_REPORT_PERFORMANCE_WARNING_BIT_EXT)
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return false;
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// Ignore shader checker layer entirely
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if(isSC)
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return false;
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// Memory is aliased between image and buffer
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// ignore memory aliasing warning - we make use of the memory in disjoint ways
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// and copy image data over separately, so our use is safe
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