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Don't match builtin inputs to vertex input attributes
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@@ -2019,7 +2019,7 @@ void VulkanPipelineStateViewer::setState()
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{
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for(const SigParameter &sigParam : state.vertexShader.reflection->inputSignature)
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{
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if(sigParam.regIndex == a.location)
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if(sigParam.regIndex == a.location && sigParam.systemValue == ShaderBuiltin::Undefined)
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{
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name = sigParam.varName;
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usedSlot = true;
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