Don't match builtin inputs to vertex input attributes

This commit is contained in:
baldurk
2025-10-09 12:31:58 +01:00
parent 9e0d6f18d6
commit 824c8c1345
@@ -2019,7 +2019,7 @@ void VulkanPipelineStateViewer::setState()
{
for(const SigParameter &sigParam : state.vertexShader.reflection->inputSignature)
{
if(sigParam.regIndex == a.location)
if(sigParam.regIndex == a.location && sigParam.systemValue == ShaderBuiltin::Undefined)
{
name = sigParam.varName;
usedSlot = true;