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Add some missing D3D12 bitfield stringise cases
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@@ -959,6 +959,11 @@ rdcstr DoStringise(const D3D12_HEAP_FLAGS &el)
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STRINGISE_BITFIELD_BIT(D3D12_HEAP_FLAG_SHARED_CROSS_ADAPTER);
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STRINGISE_BITFIELD_BIT(D3D12_HEAP_FLAG_DENY_RT_DS_TEXTURES);
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STRINGISE_BITFIELD_BIT(D3D12_HEAP_FLAG_DENY_NON_RT_DS_TEXTURES);
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STRINGISE_BITFIELD_BIT(D3D12_HEAP_FLAG_HARDWARE_PROTECTED);
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STRINGISE_BITFIELD_BIT(D3D12_HEAP_FLAG_ALLOW_WRITE_WATCH);
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STRINGISE_BITFIELD_BIT(D3D12_HEAP_FLAG_ALLOW_SHADER_ATOMICS);
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STRINGISE_BITFIELD_BIT(D3D12_HEAP_FLAG_CREATE_NOT_RESIDENT);
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STRINGISE_BITFIELD_BIT(D3D12_HEAP_FLAG_CREATE_NOT_ZEROED);
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}
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END_BITFIELD_STRINGISE();
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}
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