Add some missing D3D12 bitfield stringise cases

This commit is contained in:
baldurk
2020-07-20 10:50:57 +01:00
parent fb313a0f54
commit 8299fb5039
@@ -959,6 +959,11 @@ rdcstr DoStringise(const D3D12_HEAP_FLAGS &el)
STRINGISE_BITFIELD_BIT(D3D12_HEAP_FLAG_SHARED_CROSS_ADAPTER);
STRINGISE_BITFIELD_BIT(D3D12_HEAP_FLAG_DENY_RT_DS_TEXTURES);
STRINGISE_BITFIELD_BIT(D3D12_HEAP_FLAG_DENY_NON_RT_DS_TEXTURES);
STRINGISE_BITFIELD_BIT(D3D12_HEAP_FLAG_HARDWARE_PROTECTED);
STRINGISE_BITFIELD_BIT(D3D12_HEAP_FLAG_ALLOW_WRITE_WATCH);
STRINGISE_BITFIELD_BIT(D3D12_HEAP_FLAG_ALLOW_SHADER_ATOMICS);
STRINGISE_BITFIELD_BIT(D3D12_HEAP_FLAG_CREATE_NOT_RESIDENT);
STRINGISE_BITFIELD_BIT(D3D12_HEAP_FLAG_CREATE_NOT_ZEROED);
}
END_BITFIELD_STRINGISE();
}