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Use liveID to find the descriptor buffer resource in shader debug
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@@ -2120,7 +2120,7 @@ private:
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if(imgData.view == ResourceId())
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{
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// descriptor buffer, no buffer view
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buffer = imgData.resource;
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buffer = m_pDriver->GetResourceManager()->GetLiveID(imgData.resource);
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offset = imgData.byteOffset;
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format = MakeVkFormat(imgData.format);
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byteWidth = imgData.byteSize;
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