Use liveID to find the descriptor buffer resource in shader debug

This commit is contained in:
Jake Turner
2025-09-17 16:10:24 +01:00
parent 668fa75660
commit 8898fa2e3e
+1 -1
View File
@@ -2120,7 +2120,7 @@ private:
if(imgData.view == ResourceId())
{
// descriptor buffer, no buffer view
buffer = imgData.resource;
buffer = m_pDriver->GetResourceManager()->GetLiveID(imgData.resource);
offset = imgData.byteOffset;
format = MakeVkFormat(imgData.format);
byteWidth = imgData.byteSize;