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Workaround nvidia crash seen in the wild, with jump into unloaded dll
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@@ -406,6 +406,11 @@ WrappedID3D11Device::WrappedID3D11Device(ID3D11Device* realDevice, D3D11InitPara
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if(GetModuleHandleA("atidxx64.dll"))
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LoadLibraryA("atidxx64.dll");
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// NVIDIA workaround - same as above!
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if(GetModuleHandleA("nvwgf2umx.dll"))
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LoadLibraryA("nvwgf2umx.dll");
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//////////////////////////////////////////////////////////////////////////
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// Compile time asserts
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