Use Query resource type for resources in glCreateQueries

This commit is contained in:
baldurk
2018-10-01 15:12:24 +01:00
parent dd01a3036f
commit 8a3d85ebed
@@ -263,7 +263,7 @@ bool WrappedOpenGL::Serialise_glCreateQueries(SerialiserType &ser, GLenum target
{
SERIALISE_ELEMENT(target);
SERIALISE_ELEMENT(n);
SERIALISE_ELEMENT_LOCAL(query, GetResourceManager()->GetID(SamplerRes(GetCtx(), *ids)))
SERIALISE_ELEMENT_LOCAL(query, GetResourceManager()->GetID(QueryRes(GetCtx(), *ids)))
.TypedAs("GLResource");
SERIALISE_CHECK_READ_ERRORS();