Increase D3D12 text rendering ring size

* The RT overlay can use a lot of lines per frame
This commit is contained in:
baldurk
2024-11-28 15:59:40 +00:00
parent 9d3d253642
commit 8ed3ff4db3
+1 -1
View File
@@ -77,7 +77,7 @@ private:
ID3D12DescriptorHeap *descHeap = NULL;
size_t CharOffset = 0;
const UINT ConstRingSize = 32;
const UINT ConstRingSize = 128;
UINT ConstRingIdx = 0;
float CharAspect = 1.0f;