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Increase D3D12 text rendering ring size
* The RT overlay can use a lot of lines per frame
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@@ -77,7 +77,7 @@ private:
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ID3D12DescriptorHeap *descHeap = NULL;
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size_t CharOffset = 0;
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const UINT ConstRingSize = 32;
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const UINT ConstRingSize = 128;
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UINT ConstRingIdx = 0;
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float CharAspect = 1.0f;
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