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Fix missing ElementSize for structured UAVs bound on output merger
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@@ -1056,7 +1056,6 @@ D3D11PipelineState D3D11Replay::MakePipelineState()
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if(desc.Buffer.Flags & (D3D11_BUFFER_UAV_FLAG_APPEND | D3D11_BUFFER_UAV_FLAG_COUNTER))
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{
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view.Structured = true;
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view.BufferStructCount = m_pDevice->GetDebugManager()->GetStructCount(rs->OM.UAVs[s]);
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}
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@@ -1070,6 +1069,14 @@ D3D11PipelineState D3D11Replay::MakePipelineState()
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view.FirstElement = desc.Buffer.FirstElement;
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view.NumElements = desc.Buffer.NumElements;
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view.Flags = desc.Buffer.Flags;
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D3D11_BUFFER_DESC bufdesc;
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((ID3D11Buffer *)res)->GetDesc(&bufdesc);
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view.Structured = bufdesc.StructureByteStride > 0 && desc.Format == DXGI_FORMAT_UNKNOWN;
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if(view.Structured)
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view.ElementSize = bufdesc.StructureByteStride;
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}
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else if(desc.ViewDimension == D3D11_UAV_DIMENSION_TEXTURE1D)
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{
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