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Disable NV D32S8 vendorcheck workaround
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@@ -755,7 +755,7 @@ void DoVendorChecks(GLPlatform &platform, GLWindowingData context)
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}
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// don't have a test for this, just have to enable it all the time, for now.
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VendorCheck[VendorCheck_NV_avoid_D32S8_copy] = true;
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VendorCheck[VendorCheck_NV_avoid_D32S8_copy] = false;
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// On 32-bit calling this function could actually lead to crashes (issues with
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// esp being saved across the call), so since the work-around is low-cost of just
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