Don't mark draws as having valid empty feedback results

This commit is contained in:
baldurk
2022-11-08 15:40:16 +00:00
parent c4088be170
commit 94c6b36e44
2 changed files with 0 additions and 2 deletions
@@ -1487,7 +1487,6 @@ void D3D12Replay::FetchShaderFeedback(uint32_t eventId)
// Silently return
if(numSlots == numReservedSlots)
{
result.valid = true;
return;
}
@@ -1496,7 +1496,6 @@ void VulkanReplay::FetchShaderFeedback(uint32_t eventId)
// if we don't have any array descriptors or printf's to feedback then just return now
if(offsetMap.empty() && !usesPrintf)
{
result.valid = true;
return;
}