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Don't mark draws as having valid empty feedback results
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@@ -1487,7 +1487,6 @@ void D3D12Replay::FetchShaderFeedback(uint32_t eventId)
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// Silently return
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if(numSlots == numReservedSlots)
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{
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result.valid = true;
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return;
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}
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@@ -1496,7 +1496,6 @@ void VulkanReplay::FetchShaderFeedback(uint32_t eventId)
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// if we don't have any array descriptors or printf's to feedback then just return now
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if(offsetMap.empty() && !usesPrintf)
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{
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result.valid = true;
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return;
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}
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