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Make unbound checkerboard full alpha
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@@ -627,12 +627,12 @@ void ReplayOutput::Display()
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dark2.x = light.x;
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dark2.y = dark.y;
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dark2.z = dark.z;
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dark2.w = 0.4f;
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dark2.w = 1.0f;
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FloatVector light2;
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light2.x = dark.x;
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light2.y = light.y;
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light2.z = light.z;
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light2.w = 0.4f;
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light2.w = 1.0f;
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m_pDevice->RenderCheckerboard(dark2, light2);
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m_pDevice->FlipOutputWindow(m_Thumbnails[i].outputID);
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