Fix incorrect D3D12 pipeline state python type references

* Python prefixes D3D12 onto types where in C++ it's in the D3D12Pipe namespace
This commit is contained in:
baldurk
2021-07-15 16:39:43 +01:00
parent a8da2fed64
commit 95ea12b0e5
+2 -2
View File
@@ -871,7 +871,7 @@ struct State
DOCUMENT(R"(The root signature, as a range per element.
:type: List[RootSignatureRange]
:type: List[D3D12RootSignatureRange]
)");
rdcarray<RootSignatureRange> rootElements;
@@ -932,7 +932,7 @@ struct State
DOCUMENT(R"(The resource states for the currently live resources.
:type: List[ResourceData]
:type: List[D3D12ResourceData]
)");
rdcarray<ResourceData> resourceStates;
};