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Fix incorrect D3D12 pipeline state python type references
* Python prefixes D3D12 onto types where in C++ it's in the D3D12Pipe namespace
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@@ -871,7 +871,7 @@ struct State
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DOCUMENT(R"(The root signature, as a range per element.
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:type: List[RootSignatureRange]
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:type: List[D3D12RootSignatureRange]
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)");
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rdcarray<RootSignatureRange> rootElements;
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@@ -932,7 +932,7 @@ struct State
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DOCUMENT(R"(The resource states for the currently live resources.
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:type: List[ResourceData]
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:type: List[D3D12ResourceData]
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)");
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rdcarray<ResourceData> resourceStates;
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};
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