Don't mark framebuffer itself as dirty

This commit is contained in:
baldurk
2014-12-02 01:31:55 +00:00
parent 314e9ee4db
commit 973bfaaad0
@@ -906,7 +906,6 @@ void WrappedOpenGL::glInvalidateFramebuffer(GLenum target, GLsizei numAttachment
if(record)
{
record->MarkParentsDirty(GetResourceManager());
GetResourceManager()->MarkDirtyResource(record->GetResourceID());
}
}
}
@@ -931,7 +930,6 @@ void WrappedOpenGL::glInvalidateSubFramebuffer(GLenum target, GLsizei numAttachm
if(record)
{
record->MarkParentsDirty(GetResourceManager());
GetResourceManager()->MarkDirtyResource(record->GetResourceID());
}
}
}