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Do not call end_section when a shader debug pixel comparison test fails
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@@ -72,7 +72,6 @@ class D3D12_Shader_Debug_Zoo(rdtest.TestCase):
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else:
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rdtest.log.error("Test {} did not match. {}".format(test, str(ex)))
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failed = True
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rdtest.log.end_section(shaderModels[sm] + " tests")
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continue
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finally:
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self.controller.FreeTrace(trace)
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