Do not call end_section when a shader debug pixel comparison test fails

This commit is contained in:
Jake Turner
2024-09-20 17:41:00 +01:00
parent 5a9c707bef
commit 982f464eee
@@ -72,7 +72,6 @@ class D3D12_Shader_Debug_Zoo(rdtest.TestCase):
else:
rdtest.log.error("Test {} did not match. {}".format(test, str(ex)))
failed = True
rdtest.log.end_section(shaderModels[sm] + " tests")
continue
finally:
self.controller.FreeTrace(trace)