Fix selection of MSAA pipeline variant on D3D12

This commit is contained in:
baldurk
2020-01-22 19:05:53 +00:00
parent d8c112dd78
commit 9b29c5b35e
+2 -1
View File
@@ -729,7 +729,8 @@ ResourceId D3D12Replay::RenderOverlay(ResourceId texid, CompType typeCast, Float
list->IASetPrimitiveTopology(D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
list->SetPipelineState(m_General.CheckerboardF16Pipe[overlayTexDesc.SampleDesc.Count - 1]);
list->SetPipelineState(
m_General.CheckerboardF16Pipe[Log2Floor(overlayTexDesc.SampleDesc.Count)]);
list->SetGraphicsRootSignature(m_General.CheckerboardRootSig);