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Fix selection of MSAA pipeline variant on D3D12
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@@ -729,7 +729,8 @@ ResourceId D3D12Replay::RenderOverlay(ResourceId texid, CompType typeCast, Float
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list->IASetPrimitiveTopology(D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
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list->SetPipelineState(m_General.CheckerboardF16Pipe[overlayTexDesc.SampleDesc.Count - 1]);
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list->SetPipelineState(
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m_General.CheckerboardF16Pipe[Log2Floor(overlayTexDesc.SampleDesc.Count)]);
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list->SetGraphicsRootSignature(m_General.CheckerboardRootSig);
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