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Initialise shaders to 0
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@@ -480,6 +480,7 @@ void GLReplay::InitDebugData()
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DebugData.fixedcolFragShader = DebugData.quadoverdrawFragShader = 0;
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DebugData.quadoverdrawResolveProg = 0;
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DebugData.fixedcolFragShaderSPIRV = DebugData.quadoverdrawFragShaderSPIRV = 0;
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if(IsGLES)
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{
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