Initialise shaders to 0

This commit is contained in:
baldurk
2019-09-02 14:34:20 +01:00
parent 16dd362db1
commit 9b501d88a1
+1
View File
@@ -480,6 +480,7 @@ void GLReplay::InitDebugData()
DebugData.fixedcolFragShader = DebugData.quadoverdrawFragShader = 0;
DebugData.quadoverdrawResolveProg = 0;
DebugData.fixedcolFragShaderSPIRV = DebugData.quadoverdrawFragShaderSPIRV = 0;
if(IsGLES)
{