Fix copy-paste error with GLSL unsigned integer texture declarations

This commit is contained in:
baldurk
2022-03-30 12:51:36 +01:00
parent 378cad24bd
commit 9c1eeed29b
2 changed files with 18 additions and 18 deletions
+9 -9
View File
@@ -311,17 +311,17 @@ GLSL
#endif
// Unsigned int Textures
layout (binding = RD_UINT_1D_ARRAY_BINDING) uniform usampler1DArray texSInt1DArray;
layout (binding = RD_UINT_2D_ARRAY_BINDING) uniform usampler2DArray texSInt2DArray;
layout (binding = RD_UINT_3D_BINDING) uniform usampler3D texSInt3D;
layout (binding = RD_UINT_2DMS_ARRAY_BINDING) uniform usampler2DMSArray texSInt2DMSArray;
layout (binding = RD_UINT_1D_ARRAY_BINDING) uniform usampler1DArray texUInt1DArray;
layout (binding = RD_UINT_2D_ARRAY_BINDING) uniform usampler2DArray texUInt2DArray;
layout (binding = RD_UINT_3D_BINDING) uniform usampler3D texUInt3D;
layout (binding = RD_UINT_2DMS_ARRAY_BINDING) uniform usampler2DMSArray texUInt2DMSArray;
#ifndef VULKAN
layout (binding = RD_UINT_1D_BINDING) uniform usampler1D texSInt1D;
layout (binding = RD_UINT_2D_BINDING) uniform usampler2D texSInt2D;
layout (binding = RD_UINT_RECT_BINDING) uniform usampler2DRect texSInt2DRect;
layout (binding = RD_UINT_BUFFER_BINDING) uniform usamplerBuffer texSIntBuffer;
layout (binding = RD_UINT_2DMS_BINDING) uniform usampler2DMS texSInt2DMS;
layout (binding = RD_UINT_1D_BINDING) uniform usampler1D texUInt1D;
layout (binding = RD_UINT_2D_BINDING) uniform usampler2D texUInt2D;
layout (binding = RD_UINT_RECT_BINDING) uniform usampler2DRect texUInt2DRect;
layout (binding = RD_UINT_BUFFER_BINDING) uniform usamplerBuffer texUIntBuffer;
layout (binding = RD_UINT_2DMS_BINDING) uniform usampler2DMS texUInt2DMS;
#endif
+9 -9
View File
@@ -5369,17 +5369,17 @@ layout (binding = RD_INT_2DMS_BINDING) uniform isampler2DMS texSInt2DMS;
#endif
// Unsigned int Textures
layout (binding = RD_UINT_1D_ARRAY_BINDING) uniform usampler1DArray texSInt1DArray;
layout (binding = RD_UINT_2D_ARRAY_BINDING) uniform usampler2DArray texSInt2DArray;
layout (binding = RD_UINT_3D_BINDING) uniform usampler3D texSInt3D;
layout (binding = RD_UINT_2DMS_ARRAY_BINDING) uniform usampler2DMSArray texSInt2DMSArray;
layout (binding = RD_UINT_1D_ARRAY_BINDING) uniform usampler1DArray texUInt1DArray;
layout (binding = RD_UINT_2D_ARRAY_BINDING) uniform usampler2DArray texUInt2DArray;
layout (binding = RD_UINT_3D_BINDING) uniform usampler3D texUInt3D;
layout (binding = RD_UINT_2DMS_ARRAY_BINDING) uniform usampler2DMSArray texUInt2DMSArray;
#ifndef VULKAN
layout (binding = RD_UINT_1D_BINDING) uniform usampler1D texSInt1D;
layout (binding = RD_UINT_2D_BINDING) uniform usampler2D texSInt2D;
layout (binding = RD_UINT_RECT_BINDING) uniform usampler2DRect texSInt2DRect;
layout (binding = RD_UINT_BUFFER_BINDING) uniform usamplerBuffer texSIntBuffer;
layout (binding = RD_UINT_2DMS_BINDING) uniform usampler2DMS texSInt2DMS;
layout (binding = RD_UINT_1D_BINDING) uniform usampler1D texUInt1D;
layout (binding = RD_UINT_2D_BINDING) uniform usampler2D texUInt2D;
layout (binding = RD_UINT_RECT_BINDING) uniform usampler2DRect texUInt2DRect;
layout (binding = RD_UINT_BUFFER_BINDING) uniform usamplerBuffer texUIntBuffer;
layout (binding = RD_UINT_2DMS_BINDING) uniform usampler2DMS texUInt2DMS;
#endif
/////////////////////////////////////