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Fix copy-paste error with GLSL unsigned integer texture declarations
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@@ -311,17 +311,17 @@ GLSL
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#endif
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// Unsigned int Textures
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layout (binding = RD_UINT_1D_ARRAY_BINDING) uniform usampler1DArray texSInt1DArray;
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layout (binding = RD_UINT_2D_ARRAY_BINDING) uniform usampler2DArray texSInt2DArray;
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layout (binding = RD_UINT_3D_BINDING) uniform usampler3D texSInt3D;
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layout (binding = RD_UINT_2DMS_ARRAY_BINDING) uniform usampler2DMSArray texSInt2DMSArray;
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layout (binding = RD_UINT_1D_ARRAY_BINDING) uniform usampler1DArray texUInt1DArray;
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layout (binding = RD_UINT_2D_ARRAY_BINDING) uniform usampler2DArray texUInt2DArray;
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layout (binding = RD_UINT_3D_BINDING) uniform usampler3D texUInt3D;
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layout (binding = RD_UINT_2DMS_ARRAY_BINDING) uniform usampler2DMSArray texUInt2DMSArray;
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#ifndef VULKAN
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layout (binding = RD_UINT_1D_BINDING) uniform usampler1D texSInt1D;
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layout (binding = RD_UINT_2D_BINDING) uniform usampler2D texSInt2D;
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layout (binding = RD_UINT_RECT_BINDING) uniform usampler2DRect texSInt2DRect;
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layout (binding = RD_UINT_BUFFER_BINDING) uniform usamplerBuffer texSIntBuffer;
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layout (binding = RD_UINT_2DMS_BINDING) uniform usampler2DMS texSInt2DMS;
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layout (binding = RD_UINT_1D_BINDING) uniform usampler1D texUInt1D;
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layout (binding = RD_UINT_2D_BINDING) uniform usampler2D texUInt2D;
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layout (binding = RD_UINT_RECT_BINDING) uniform usampler2DRect texUInt2DRect;
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layout (binding = RD_UINT_BUFFER_BINDING) uniform usamplerBuffer texUIntBuffer;
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layout (binding = RD_UINT_2DMS_BINDING) uniform usampler2DMS texUInt2DMS;
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#endif
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@@ -5369,17 +5369,17 @@ layout (binding = RD_INT_2DMS_BINDING) uniform isampler2DMS texSInt2DMS;
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#endif
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// Unsigned int Textures
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layout (binding = RD_UINT_1D_ARRAY_BINDING) uniform usampler1DArray texSInt1DArray;
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layout (binding = RD_UINT_2D_ARRAY_BINDING) uniform usampler2DArray texSInt2DArray;
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layout (binding = RD_UINT_3D_BINDING) uniform usampler3D texSInt3D;
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layout (binding = RD_UINT_2DMS_ARRAY_BINDING) uniform usampler2DMSArray texSInt2DMSArray;
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layout (binding = RD_UINT_1D_ARRAY_BINDING) uniform usampler1DArray texUInt1DArray;
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layout (binding = RD_UINT_2D_ARRAY_BINDING) uniform usampler2DArray texUInt2DArray;
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layout (binding = RD_UINT_3D_BINDING) uniform usampler3D texUInt3D;
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layout (binding = RD_UINT_2DMS_ARRAY_BINDING) uniform usampler2DMSArray texUInt2DMSArray;
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#ifndef VULKAN
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layout (binding = RD_UINT_1D_BINDING) uniform usampler1D texSInt1D;
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layout (binding = RD_UINT_2D_BINDING) uniform usampler2D texSInt2D;
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layout (binding = RD_UINT_RECT_BINDING) uniform usampler2DRect texSInt2DRect;
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layout (binding = RD_UINT_BUFFER_BINDING) uniform usamplerBuffer texSIntBuffer;
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layout (binding = RD_UINT_2DMS_BINDING) uniform usampler2DMS texSInt2DMS;
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layout (binding = RD_UINT_1D_BINDING) uniform usampler1D texUInt1D;
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layout (binding = RD_UINT_2D_BINDING) uniform usampler2D texUInt2D;
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layout (binding = RD_UINT_RECT_BINDING) uniform usampler2DRect texUInt2DRect;
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layout (binding = RD_UINT_BUFFER_BINDING) uniform usamplerBuffer texUIntBuffer;
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layout (binding = RD_UINT_2DMS_BINDING) uniform usampler2DMS texUInt2DMS;
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#endif
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/////////////////////////////////////
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