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Mark texture display as done for now (pending testing)
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@@ -17,7 +17,7 @@ Current Support
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* On replay you can step into each vkQueueSubmit call to see the command buffers submitted, and step into them to browse through the commands.
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* The pipeline state will be displayed at each command, showing the data contained in each member of the pipeline createinfo struct, as well as dynamic state.
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* Simple disassembly/reflection of SPIR-V to determine which descriptors to read for read-only resources and uniform buffers. The uniform buffers will be listed separately and the member variables filled out.
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* Simple display of most 2D textures with mips in the texture viewer.
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* Texture display
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* You can view mesh input data both as data and a 3D preview
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* Mesh output data after vertex shader is fetched and displayed
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* Pipeline export to HTML
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@@ -31,7 +31,6 @@ Known Issues
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* Memory/image barriers are as yet unverified, potentially could lead to bad capture or replay.
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* Sparse images with mips or array slices will not properly replay
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* Only 2D non-array non-integer textures can currently be displayed.
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* 'Quad overdraw' debug overlays aren't implemented.
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* No drawcall timings.
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