Mark texture display as done for now (pending testing)

This commit is contained in:
baldurk
2015-12-13 21:50:27 +01:00
parent f07e3b1100
commit 9c9fa89a90
+1 -2
View File
@@ -17,7 +17,7 @@ Current Support
* On replay you can step into each vkQueueSubmit call to see the command buffers submitted, and step into them to browse through the commands.
* The pipeline state will be displayed at each command, showing the data contained in each member of the pipeline createinfo struct, as well as dynamic state.
* Simple disassembly/reflection of SPIR-V to determine which descriptors to read for read-only resources and uniform buffers. The uniform buffers will be listed separately and the member variables filled out.
* Simple display of most 2D textures with mips in the texture viewer.
* Texture display
* You can view mesh input data both as data and a 3D preview
* Mesh output data after vertex shader is fetched and displayed
* Pipeline export to HTML
@@ -31,7 +31,6 @@ Known Issues
* Memory/image barriers are as yet unverified, potentially could lead to bad capture or replay.
* Sparse images with mips or array slices will not properly replay
* Only 2D non-array non-integer textures can currently be displayed.
* 'Quad overdraw' debug overlays aren't implemented.
* No drawcall timings.