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Do not force rebuild DXIL reflection data when starting the debugger
Closes #3554
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@@ -7615,9 +7615,6 @@ ShaderDebugTrace *Debugger::BeginDebug(uint32_t eventId, const DXBC::DXBCContain
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m_Steps = 0;
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m_Stage = shaderStage;
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// Ensure the DXIL reflection data is built
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DXIL::Program *program = ((DXIL::Program *)m_Program);
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program->BuildReflection();
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uint32_t outputSSAId = m_Program->m_NextSSAId;
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uint32_t nextSSAId = outputSSAId + 1;
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