Start doing proper draws instead of image copies, for now checkerboard

This commit is contained in:
baldurk
2016-02-07 18:39:04 +01:00
parent 2b67894bdb
commit 9e43d99ccf
11 changed files with 542 additions and 2 deletions
+6
View File
@@ -63,6 +63,9 @@ data/glsl/quadoverdraw.frago \
data/glsl/histogram.compo \
data/glsl/arraymscopy.compo \
data/glsl/outline.frago \
data/spv/blitvs.spv \
data/spv/checkerboardfs.spv \
data/spv/texdisplayfs.spv \
data/sourcecodepro.ttfo
.PHONY: all
@@ -105,6 +108,9 @@ $(OBJDIR)/%.ttfo: %.ttf
$(OBJDIR)/%.ho: %.h
@echo Object building $@
@$(OBJGEN)
$(OBJDIR)/%.spvo: %.spv
@echo Object building $@
@$(OBJGEN)
OBJDIR_OBJECTS=$(addprefix $(OBJDIR)/, $(OBJECTS))
OBJDIR_DATA=$(addprefix $(OBJDIR)/, $(DATA))
+3
View File
@@ -47,5 +47,8 @@ DECLARE_EMBED(text_frag);
DECLARE_EMBED(text_vert);
DECLARE_EMBED(sourcecodepro_ttf);
DECLARE_EMBED(outline_frag);
DECLARE_EMBED(blitvs_spv);
DECLARE_EMBED(checkerboardfs_spv);
DECLARE_EMBED(texdisplayfs_spv);
#undef DECLARE_EMBED
+4
View File
@@ -131,6 +131,10 @@ RESOURCE_outline_frag TYPE_EMBED "glsl/outline.frag"
RESOURCE_sourcecodepro_ttf TYPE_EMBED "sourcecodepro.ttf"
RESOURCE_blitvs_spv TYPE_EMBED "spv/blitvs.spv"
RESOURCE_checkerboardfs_spv TYPE_EMBED "spv/checkerboardfs.spv"
RESOURCE_texdisplayfs_spv TYPE_EMBED "spv/texdisplayfs.spv"
#ifndef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
+4
View File
@@ -33,6 +33,10 @@
#define RESOURCE_sourcecodepro_ttf 301
#define RESOURCE_blitvs_spv 401
#define RESOURCE_checkerboardfs_spv 402
#define RESOURCE_texdisplayfs_spv 403
#if !defined(STRINGIZE)
#define STRINGIZE2(a) #a
#define STRINGIZE(a) STRINGIZE2(a)
+42
View File
@@ -0,0 +1,42 @@
/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2015 Baldur Karlsson
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
#version 420 core
out gl_PerVertex
{
vec4 gl_Position;
float gl_PointSize;
float gl_ClipDistance[];
};
void main(void)
{
const vec4 verts[4] = vec4[4](vec4(-1.0, -1.0, 0.5, 1.0),
vec4( 1.0, -1.0, 0.5, 1.0),
vec4(-1.0, 1.0, 0.5, 1.0),
vec4( 1.0, 1.0, 0.5, 1.0));
gl_Position = verts[gl_VertexID];
}
+50
View File
@@ -0,0 +1,50 @@
/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2015 Baldur Karlsson
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
#version 420 core
layout (location = 0) out vec4 color_out;
layout (binding = 0, std140) uniform checkeruniforms
{
vec4 lightCol;
vec4 darkCol;
} checker;
void main(void)
{
vec2 ab = mod(gl_FragCoord.xy, 128.0f.xx);
if(
(ab.x < 64 && ab.y < 64) ||
(ab.x > 64 && ab.y > 64)
)
{
color_out = vec4(sqrt(checker.lightCol.rgb), 1);
}
else
{
color_out = vec4(sqrt(checker.darkCol.rgb), 1);
}
}
+50
View File
@@ -0,0 +1,50 @@
/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2015 Baldur Karlsson
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
#version 420 core
layout (location = 0) out vec4 color_out;
layout (binding = 0, std140) uniform checkeruniforms
{
vec4 lightCol;
vec4 darkCol;
} checker;
void main(void)
{
vec2 ab = mod(gl_FragCoord.xy, 128.0f.xx);
if(
(ab.x < 64 && ab.y < 64) ||
(ab.x > 64 && ab.y > 64)
)
{
color_out = vec4(sqrt(checker.lightCol.rgb), 1);
}
else
{
color_out = vec4(sqrt(checker.darkCol.rgb), 1);
}
}
+336 -2
View File
@@ -36,6 +36,8 @@ VulkanReplay::OutputWindow::OutputWindow() : wnd(NULL_WND_HANDLE), width(0), hei
{
colimg[i] = VK_NULL_HANDLE;
colview[i] = VK_NULL_HANDLE;
fb[i] = VK_NULL_HANDLE;
fbdepth[i] = VK_NULL_HANDLE;
}
VkImageMemoryBarrier t = {
@@ -71,6 +73,12 @@ void VulkanReplay::OutputWindow::MakeTargets(const VulkanFunctions &vk, VkDevice
if(colimg[i] != VK_NULL_HANDLE)
{
vk.vkDestroyAttachmentView(device, colview[i]);
vk.vkDestroyFramebuffer(device, fb[i]);
if(dsimg != VK_NULL_HANDLE)
vk.vkDestroyFramebuffer(device, fbdepth[i]);
fb[i] = VK_NULL_HANDLE;
fbdepth[i] = VK_NULL_HANDLE;
colimg[i] = VK_NULL_HANDLE;
colview[i] = VK_NULL_HANDLE;
}
@@ -158,6 +166,38 @@ void VulkanReplay::OutputWindow::MakeTargets(const VulkanFunctions &vk, VkDevice
*/
}
{
VkAttachmentDescription attDesc = {
VK_STRUCTURE_TYPE_ATTACHMENT_DESCRIPTION, NULL,
VK_FORMAT_B8G8R8A8_UNORM, 1,
VK_ATTACHMENT_LOAD_OP_CLEAR, VK_ATTACHMENT_STORE_OP_STORE,
VK_ATTACHMENT_LOAD_OP_DONT_CARE, VK_ATTACHMENT_STORE_OP_DONT_CARE,
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL
};
VkAttachmentReference attRef = { 0, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL };
VkSubpassDescription sub = {
VK_STRUCTURE_TYPE_SUBPASS_DESCRIPTION, NULL,
VK_PIPELINE_BIND_POINT_GRAPHICS, 0,
0, NULL, // inputs
1, &attRef, // color
NULL, // resolve
{ VK_ATTACHMENT_UNUSED, VK_IMAGE_LAYOUT_UNDEFINED }, // depth-stencil
0, NULL, // preserve
};
VkRenderPassCreateInfo rpinfo = {
VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO, NULL,
1, &attDesc,
1, &sub,
0, NULL, // dependencies
};
res = vk.vkCreateRenderPass(device, &rpinfo, &renderpass);
RDCASSERT(res == VK_SUCCESS);
}
for(uint32_t i=0; i < numImgs; i++)
{
if(colimg[i] != VK_NULL_HANDLE)
@@ -167,7 +207,20 @@ void VulkanReplay::OutputWindow::MakeTargets(const VulkanFunctions &vk, VkDevice
colimg[i], VK_FORMAT_B8G8R8A8_UNORM, 0, 0, 1,
0 };
vk.vkCreateAttachmentView(device, &info, &colview[i]);
res = vk.vkCreateAttachmentView(device, &info, &colview[i]);
RDCASSERT(res == VK_SUCCESS);
VkAttachmentBindInfo attBind = { colview[i], VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL };
VkFramebufferCreateInfo fbinfo = {
VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO, NULL,
renderpass,
1, &attBind,
(uint32_t)width, (uint32_t)height, 1,
};
res = vk.vkCreateFramebuffer(device, &fbinfo, &fb[i]);
RDCASSERT(res == VK_SUCCESS);
}
}
@@ -192,6 +245,246 @@ VulkanReplay::VulkanReplay()
m_BindDepth = false;
}
void VulkanReplay::InitDebugData()
{
const VulkanFunctions &vk = m_pDriver->m_Real;
VkDevice dev = m_pDriver->GetDev();
VkResult vkr = VK_SUCCESS;
// VKTODOMED all of this is leaking
VkPipelineCacheCreateInfo cacheInfo = { VK_STRUCTURE_TYPE_PIPELINE_CACHE_CREATE_INFO, NULL, 0, NULL, 0 };
vkr = vk.vkCreatePipelineCache(dev, &cacheInfo, &m_PipelineCache);
RDCASSERT(vkr == VK_SUCCESS);
VkDescriptorSetLayoutBinding layoutBinding[] = {
{ VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1, VK_SHADER_STAGE_ALL, NULL, }
};
VkDescriptorSetLayoutCreateInfo descsetLayoutInfo = {
VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO, NULL,
ARRAY_COUNT(layoutBinding), &layoutBinding[0],
};
vkr = vk.vkCreateDescriptorSetLayout(dev, &descsetLayoutInfo, &m_TexDisplayDescSetLayout);
RDCASSERT(vkr == VK_SUCCESS);
VkPipelineLayoutCreateInfo pipeLayoutInfo = {
VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO, NULL,
1, &m_TexDisplayDescSetLayout,
0, NULL, // push constant ranges
};
vkr = vk.vkCreatePipelineLayout(dev, &pipeLayoutInfo, &m_TexDisplayPipeLayout);
RDCASSERT(vkr == VK_SUCCESS);
VkDescriptorTypeCount descPoolTypes[] = {
{ VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1, },
};
VkDescriptorPoolCreateInfo descpoolInfo = {
VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO, NULL,
ARRAY_COUNT(descPoolTypes), &descPoolTypes[0],
};
vkr = vk.vkCreateDescriptorPool(dev, VK_DESCRIPTOR_POOL_USAGE_ONE_SHOT, 1, &descpoolInfo, &m_TexDisplayDescPool);
RDCASSERT(vkr == VK_SUCCESS);
uint32_t count;
vkr = vk.vkAllocDescriptorSets(dev, m_TexDisplayDescPool, VK_DESCRIPTOR_SET_USAGE_STATIC, 1, &m_TexDisplayDescSetLayout, &m_TexDisplayDescSet, &count);
RDCASSERT(vkr == VK_SUCCESS);
VkMemoryAllocInfo allocInfo = {
VK_STRUCTURE_TYPE_MEMORY_ALLOC_INFO, NULL,
128, 2, // VKTODOHIGH find appropriate memory type index
};
vkr = vk.vkAllocMemory(dev, &allocInfo, &m_TexDisplayUBO.mem);
RDCASSERT(vkr == VK_SUCCESS);
VkBufferCreateInfo bufInfo = {
VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO, NULL,
128, VK_BUFFER_USAGE_GENERAL, 0,
VK_SHARING_MODE_EXCLUSIVE, 0, NULL,
};
vkr = vk.vkCreateBuffer(dev, &bufInfo, &m_TexDisplayUBO.buf);
RDCASSERT(vkr == VK_SUCCESS);
vkr = vk.vkBindBufferMemory(dev, m_TexDisplayUBO.buf, m_TexDisplayUBO.mem, 0);
RDCASSERT(vkr == VK_SUCCESS);
VkBufferViewCreateInfo bufviewInfo = {
VK_STRUCTURE_TYPE_BUFFER_VIEW_CREATE_INFO, NULL,
m_TexDisplayUBO.buf, VK_BUFFER_VIEW_TYPE_RAW,
VK_FORMAT_UNDEFINED, 0, 128,
};
vkr = vk.vkCreateBufferView(dev, &bufviewInfo, &m_TexDisplayUBO.view);
RDCASSERT(vkr == VK_SUCCESS);
Vec4f *data = NULL;
vkr = vk.vkMapMemory(dev, m_TexDisplayUBO.mem, 0, 0, 0, (void **)&data);
data[0] = Vec4f(0.6f, 0.0f, 0.0f, 1.0f);
data[1] = Vec4f(0.0f, 0.0f, 0.6f, 1.0f);
vk.vkUnmapMemory(dev, m_TexDisplayUBO.mem);
VkDescriptorInfo desc = { 0 }; desc.bufferView = m_TexDisplayUBO.view;
VkWriteDescriptorSet writeSet = {
VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET, NULL,
m_TexDisplayDescSet, 0, 0, 1, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, &desc
};
vkr = vk.vkUpdateDescriptorSets(dev, 1, &writeSet, 0, NULL);
RDCASSERT(vkr == VK_SUCCESS);
VkDynamicRasterStateCreateInfo rsInfo = {
VK_STRUCTURE_TYPE_DYNAMIC_RASTER_STATE_CREATE_INFO, NULL,
0.0f, 0.0f, 0.0f, 1.0f,
};
vkr = vk.vkCreateDynamicRasterState(dev, &rsInfo, &m_DynamicRSState);
RDCASSERT(vkr == VK_SUCCESS);
VkDynamicColorBlendStateCreateInfo cbInfo = {
VK_STRUCTURE_TYPE_DYNAMIC_COLOR_BLEND_STATE_CREATE_INFO, NULL,
{ 1.0f, 1.0f, 1.0f, 1.0f },
};
vkr = vk.vkCreateDynamicColorBlendState(dev, &cbInfo, &m_DynamicCBStateWhite);
RDCASSERT(vkr == VK_SUCCESS);
VkDynamicDepthStencilStateCreateInfo dsInfo = {
VK_STRUCTURE_TYPE_DYNAMIC_DEPTH_STENCIL_STATE_CREATE_INFO, NULL,
0.0f, 1.0f, 0xff, 0xff, 0, 0,
};
vkr = vk.vkCreateDynamicDepthStencilState(dev, &dsInfo, &m_DynamicDSStateDisabled);
RDCASSERT(vkr == VK_SUCCESS);
string shaderSources[] = {
GetEmbeddedResource(blitvs_spv),
GetEmbeddedResource(checkerboardfs_spv),
GetEmbeddedResource(texdisplayfs_spv),
};
enum shaderIdx
{
BLITVS,
CHECKERBOARDFS,
TEXDISPLAYFS,
};
VkShaderModule module[ARRAY_COUNT(shaderSources)];
VkShader shader[ARRAY_COUNT(shaderSources)];
for(size_t i=0; i < ARRAY_COUNT(module); i++)
{
VkShaderModuleCreateInfo modinfo = {
VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO, NULL,
shaderSources[i].size(), (void *)&shaderSources[i][0], 0,
};
vkr = vk.vkCreateShaderModule(dev, &modinfo, &module[i]);
RDCASSERT(vkr == VK_SUCCESS);
VkShaderCreateInfo shadinfo = {
VK_STRUCTURE_TYPE_SHADER_CREATE_INFO, NULL,
module[i], "main", 0,
};
vkr = vk.vkCreateShader(dev, &shadinfo, &shader[i]);
RDCASSERT(vkr == VK_SUCCESS);
}
VkPipelineShaderStageCreateInfo stages[2] = {
{ VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, NULL, VK_SHADER_STAGE_VERTEX, shader[0], NULL },
{ VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, NULL, VK_SHADER_STAGE_FRAGMENT, shader[1], NULL },
};
VkPipelineInputAssemblyStateCreateInfo ia = {
VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO, NULL,
VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP, false,
};
VkPipelineViewportStateCreateInfo vp = {
VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO, NULL,
1,
};
VkPipelineRasterStateCreateInfo rs = {
VK_STRUCTURE_TYPE_PIPELINE_RASTER_STATE_CREATE_INFO, NULL,
true, false, VK_FILL_MODE_SOLID, VK_CULL_MODE_NONE, VK_FRONT_FACE_CW,
};
VkPipelineMultisampleStateCreateInfo msaa = {
VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO, NULL,
1, false, 0.0f, 1,
};
VkPipelineDepthStencilStateCreateInfo ds = {
VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO, NULL,
false, false, VK_COMPARE_OP_ALWAYS, false, false,
{ VK_STENCIL_OP_KEEP, VK_STENCIL_OP_KEEP, VK_STENCIL_OP_KEEP, VK_COMPARE_OP_ALWAYS },
{ VK_STENCIL_OP_KEEP, VK_STENCIL_OP_KEEP, VK_STENCIL_OP_KEEP, VK_COMPARE_OP_ALWAYS },
};
VkPipelineColorBlendAttachmentState attState = {
false,
VK_BLEND_ONE, VK_BLEND_ZERO, VK_BLEND_OP_ADD,
VK_BLEND_ONE, VK_BLEND_ZERO, VK_BLEND_OP_ADD,
0xf,
};
VkPipelineColorBlendStateCreateInfo cb = {
VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO, NULL,
false, false, VK_LOGIC_OP_NOOP,
1, &attState,
};
VkGraphicsPipelineCreateInfo pipeInfo = {
VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO, NULL,
2, stages,
NULL, // vertex input
&ia,
NULL, // tess
&vp,
&rs,
&msaa,
&ds,
&cb,
0, // flags
m_TexDisplayPipeLayout,
VK_NULL_HANDLE, // render pass
0, // sub pass
VK_NULL_HANDLE, // base pipeline handle
0, // base pipeline index
};
stages[0].shader = shader[BLITVS];
stages[1].shader = shader[CHECKERBOARDFS];
vkr = vk.vkCreateGraphicsPipelines(dev, m_PipelineCache, 1, &pipeInfo, &m_CheckerboardPipeline);
RDCASSERT(vkr == VK_SUCCESS);
stages[1].shader = shader[TEXDISPLAYFS];
vkr = vk.vkCreateGraphicsPipelines(dev, m_PipelineCache, 1, &pipeInfo, &m_TexDisplayPipeline);
RDCASSERT(vkr == VK_SUCCESS);
for(size_t i=0; i < ARRAY_COUNT(module); i++)
{
vkr = vk.vkDestroyShader(dev, shader[i]);
RDCASSERT(vkr == VK_SUCCESS);
vkr = vk.vkDestroyShaderModule(dev, module[i]);
RDCASSERT(vkr == VK_SUCCESS);
}
}
void VulkanReplay::Shutdown()
{
delete m_pDriver;
@@ -210,6 +503,8 @@ APIProperties VulkanReplay::GetAPIProperties()
void VulkanReplay::ReadLogInitialisation()
{
m_pDriver->ReadLogInitialisation();
InitDebugData();
}
void VulkanReplay::ReplayLog(uint32_t frameID, uint32_t startEventID, uint32_t endEventID, ReplayLogType replayType)
@@ -545,10 +840,47 @@ void VulkanReplay::FlipOutputWindow(uint64_t id)
vk.vkCmdPipelineBarrier(cmd, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, false, 1, &barrier);
fakeTrans.oldLayout = fakeTrans.newLayout;
outw.curcoltrans->newLayout = VK_IMAGE_LAYOUT_TRANSFER_DESTINATION_OPTIMAL;
outw.curcoltrans->newLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
vk.vkCmdPipelineBarrier(cmd, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, false, 1, (void **)&outw.curcoltrans);
outw.curcoltrans->oldLayout = outw.curcoltrans->newLayout;
VkViewport vp = { 0.0f, 0.0f, (float)outw.width, (float)outw.height, 0.0f, 1.0f, };
VkRect2D sc = { { 0, 0 }, { outw.width, outw.height } };
VkDynamicViewportStateCreateInfo vpInfo = {
VK_STRUCTURE_TYPE_DYNAMIC_VIEWPORT_STATE_CREATE_INFO, NULL,
1, &vp, &sc
};
VkDynamicViewportState dynVP;
// VKTODOMED cache this, or create per output window on resize
VkResult vkr = vk.vkCreateDynamicViewportState(dev, &vpInfo, &dynVP);
RDCASSERT(vkr == VK_SUCCESS);
{
VkClearValue clearval = {0};
clearval.color.f32[2] = clearval.color.f32[3] = 1.0f;
VkRenderPassBeginInfo rpbegin = {
VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO, NULL,
outw.renderpass, outw.fb[ outw.curidx ],
{ { 0, 0, }, { outw.width, outw.height } },
1, &clearval,
};
vk.vkCmdBeginRenderPass(cmd, &rpbegin, VK_RENDER_PASS_CONTENTS_INLINE);
vk.vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, m_CheckerboardPipeline);
vk.vkCmdBindDescriptorSets(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, m_TexDisplayPipeLayout, 0, 1, &m_TexDisplayDescSet, 0, NULL);
vk.vkCmdBindDynamicViewportState(cmd, dynVP);
vk.vkCmdBindDynamicRasterState(cmd, m_DynamicRSState);
vk.vkCmdBindDynamicColorBlendState(cmd, m_DynamicCBStateWhite);
vk.vkCmdBindDynamicDepthStencilState(cmd, m_DynamicDSStateDisabled);
vk.vkCmdDraw(cmd, 0, 4, 0, 1);
vk.vkCmdEndRenderPass(cmd);
}
VkImageCopy region = {
{ VK_IMAGE_ASPECT_COLOR, 0, 0}, { 0, 0, 0 },
{ VK_IMAGE_ASPECT_COLOR, 0, 0}, { 0, 0, 0 },
@@ -576,6 +908,8 @@ void VulkanReplay::FlipOutputWindow(uint64_t id)
}
vk.vkDeviceWaitIdle(dev);
vk.vkDestroyDynamicViewportState(dev, dynVP);
}
void VulkanReplay::DestroyOutputWindow(uint64_t id)
+28
View File
@@ -175,8 +175,10 @@ class VulkanReplay : public IReplayDriver
uint32_t numImgs;
VkImage colimg[8];
VkAttachmentView colview[8];
VkFramebuffer fb[8], fbdepth[8];
VkImageMemoryBarrier coltrans[8];
VkImageMemoryBarrier *curcoltrans;
VkRenderPass renderpass;
uint32_t curidx;
VkImage dsimg;
@@ -197,4 +199,30 @@ class VulkanReplay : public IReplayDriver
bool m_Proxy;
WrappedVulkan *m_pDriver;
// Debug data
void InitDebugData();
struct UBO
{
VkBuffer buf;
VkDeviceMemory mem;
VkBufferView view;
};
VkPipelineCache m_PipelineCache;
VkDynamicColorBlendState m_DynamicCBStateWhite;
VkDynamicRasterState m_DynamicRSState;
VkDynamicDepthStencilState m_DynamicDSStateDisabled;
VkPipeline m_CheckerboardPipeline;
UBO m_CheckerboardUBO;
VkPipeline m_TexDisplayPipeline;
VkDescriptorSetLayout m_TexDisplayDescSetLayout;
VkPipelineLayout m_TexDisplayPipeLayout;
VkDescriptorPool m_TexDisplayDescPool;
VkDescriptorSet m_TexDisplayDescSet;
UBO m_TexDisplayUBO;
};
+4
View File
@@ -357,6 +357,10 @@
<None Include="data\hlsl\histogram.hlsl" />
<None Include="data\hlsl\mesh.hlsl" />
<None Include="data\hlsl\multisample.hlsl" />
<None Include="data\spv\blit.vert" />
<None Include="data\spv\blitvs.spv" />
<None Include="data\spv\texdisplay.frag" />
<None Include="data\spv\texdisplayfs.spv" />
<None Include="os\win32\comexport.def" />
</ItemGroup>
<ItemGroup>
+15
View File
@@ -70,6 +70,9 @@
<Filter Include="Hooks">
<UniqueIdentifier>{3e51a921-b167-4794-937d-e77573a928b8}</UniqueIdentifier>
</Filter>
<Filter Include="Resources\spv">
<UniqueIdentifier>{188ad934-e74f-4805-b74b-167f8760fab6}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ClInclude Include="maths\camera.h">
@@ -427,6 +430,18 @@
<None Include="data\glsl\outline.frag">
<Filter>Resources\glsl</Filter>
</None>
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